Sunday, 10 March 2013

Talkin' 'Bout My Seventh Generation (of Video Gaming)



The next generation is all but here, so I'm eulogising the current. The idiosyncrasies, advancements and movements that shaped and defined this seventh generation of video gaming.

WARNING: This is partisan, skewed, and factually flirting at best. Reader discretion advised.


"Kiss my noob-blaster, shitbox!"
ONLINE PLAY

Yeah yeah, the Dreamcast, or perhaps pissing about with the PS2’s network adaptor, impatiently waiting for your dial-up to fart out 56k of barely-tolerable connectivity. Pioneering it may have been, but it certainly didn’t dominate the scene like it does modern console gaming. According to Sony, over 80% of the PS3 community is online, and 70% use the PSN on a weekly basis. Improved broadband speeds and functionality have meant that any Tom, Dick or Ganja_Dude69 can be tea-bagging your digital ass and/or questioning your sexual preferences within mere minutes of easy set-up.
She just kicked your arse at FIFA. Deal with it.

In real terms, it’s extended games’ life beyond the single player campaign and lead to development teams either stretching or outsourcing their efforts just so they can boast about it on the box (er, Bioshock online multiplayer? Dead Space anyone? Hello? Is this thing on?). But why bother doing that? Well, to needlessly compete with better-known multiplayer franchises. Better-known multiplayer franchises such as…



CALL OF DUTY

Yup, COD, as it’s known colloquially, the now annual gaming juggernaught and billion dollar unit-shifter. It’s become the go-to brand for the mainstream media, vying only with GTA for cultural recognition. (Hey, Family Guy did a parody. That seals it.) COD’s winning blend of guns, violence, guns, adrenalin, guns, explosions, guns and guns is an enticing prospect for any foul-mouthed adolescent who, lest we forget, shouldn’t even be playing it anyway. But play it they do, the series’ servers still white hot with activity some five years since Modern Warfare hit like a mortar on a meringue.

Peter Griffin does COD
COD’s success has bred both a slew of play-safe idea-starved imitators (Brink, Bodycount, Homefront etc) and an ever-increasing camp of contempt from an exasperated gaming community, sick to their gamepads of its revolving door release schedule. As polished shooting galleries go, there’s nothing intrinsically wrong with it, but the feeling that its well of ingenuity is now drier than a sand sandwich persists. Which certainly, in part, has something to do with the public perception of…

ACTIVISION

The anti-Rockstar, if the gaming community’s widely-accepted opinion of the megaton publisher is anything to go by. A byword for corporate greed over artistic endeavour, ActiVision’s business model of squeezing franchises till either creatively or financially bankrupt (Call of Duty and Guitar Hero respectively), buying up developers only to mercilessly close them just months later (Bizarre, Radical, RedOctane, et al), and hiking RRP prices for popular games just because they can has earned them a reputation so poor even Josef Fritzel wouldn’t trade.
Bobby Kotick, probably having a good chuckle about AIDS or the homeless or something.

Carrot-topped CEO Bobby Kotick’s interview quotes about “taking the fun out of videogames” and remarking that he has been able to “instil the culture, the skepticism and pessimism and fear” haven’t helped either. Let’s just ignore the fact that they were taken out of context, and referred to the fiscal side of the business, rather than development itself.

But hey - the screaming hyperbole of the internet doesn’t jolly well do reasoned context, thanks. And never mind that in the uncertain economic climate, those studios almost certainly would have closed anyway (but we’ll get onto that). His public fallout with most of Infinity Ward further topped the shitcake with another dusting of sour bumflakes.
Even their logo is evil...no, wait. It's just a word.

Regardless, to many, ActiVision’s behaviour is responsible for (not just reflective of) where we find gaming as we enter the next generation – a broad splinter between the big money AAA titles and the smaller imaginative quirk of the indie developers. Which leads us onto…

Dead child simulator Limbo. More fun than that sounds.
BIGGER GAMES / SMALLER GAMES

So, only big games make money, and even they’re starting to sell like tickets to a Chris De Burgh stripshow. Little wonder then that these past few years have seen the indie rise to some level of prominence. Stripped-down production teams presenting kooky, crystal-focussed digitally-distributed gems, cheaper on the wallet and high on the imagination: Braid, Flower, Limbo, Journey, Stacking, and so on. All strengthened the way of a non-physical future for gaming. Speaking of which…

STEAM
Log in NOW

The Valve-operated PC games distribution platform which, as any PC gamer will tell you, is boss. Speaking of which…

BOSS BATTLES

They’re still, like, a thing. Of which, so is…


MOTION CONTROL
In the past, Tom Cruise looked to the future, which is now the present. But we're still not "better with Kinect", are we? 
This gen’, everyone from wheelchair-bound octogenarians to the morbidly obese waved plastic wands about their heads as if swatting imaginary wasps from the face. Traditionalists took umbrage, sneerily repositioning themselves as self-proclaimed “hardcore gamers”, whilst Nintendo’s diddy white box sold what’s probably known, in pure fiscal terms, as a mega fuck-tonne (try using that in your next analysis, Peston).
Mabel: a fucking demon at Manhunt 2

Sony took the “me too” route with glowing absurdo-sticks as did Microsoft with their clumsy hand-jive machine, Kinect. If you want a vision of the future, imagine an arm-waggling ninny maniacally grasping at thin air. Forever. Except don’t, ‘cos Move’s stalled, Kinect’s so shit it might as well have dropped out of Bill Gates’ backside, and Nintendo have finally moved on with the Wii U, the tablet-based console concoction. Speaking of which…

TOUCHSCREEN TECHNOLOGY

Did the DS get there first? Swipe only knows, but it took the iPhone to really popularise it, that’s for Jobs’ damn sure. Apple’s Apps opened up its pocket money platform to millions of bite-sized distractions, some of which even pass for games. Suddenly, the whole world can’t spend money fast enough to find new and exciting ways to smear their fingers all over a touchscreen.
Arse Swipe

 I’m being facetious, of course: Android and iOS are serious contenders in the gaming business, if sales of Angry Birds are anything to go by (500m and counting). And whilst we shouldn’t be (mis)lead by concentrating solely on the big-hitters’ figures, it’s nevertheless clear that tablets and smartphones have swelled the game-playing populace, and even, in all likelihood, taken at least a small chunk of the market with it. And whilst we’re on popularity…

METACRITIC

Nobody’s favourite review aggregator website has had a turbulent relationship with the games industry over the past few years, becoming the medium’s untrustworthy uncle you wouldn’t leave alone with the family silver (or small boys). Largely because their context-free caramelised score system makes a nonsense of criticism itself.

"Obv not a 0", yet he gave it that anyway. Yeah, why not, eh? Fucking well done mate...

Additionally, the woefully worthless “user review” column is an ill-informed and illiterate glut of hyperbole, fanboy rage, and idiocy; the pixellated bullshit of gaming’s perspective-free underbelly. Infamously, studio Obsidian used the site not as a barometer of success, but a barrier to awarding pay bonuses, falling just one percent short of its 85% average target for Fallout New Vegas. What cunts.

As it that wasn’t enough, the site briefly thought that ranking entire developer teams (by averaging out game scores) was a good idea, irrespective of individual efforts therein. Which just goes to show that Metacritic knows dick-all about the creative process. Speaking of the internet having an adverse effect on creativity…

Fans - what wags!
FANS WENT MENTAL

Fans, eh? What the shit is wrong with them? Thanks to the reactionary self-importance of fandom, developers often found themselves jettisoning autonomy in favour of the internet’s hysterical hive mind.

SSX too “dark” now? Bellow at the internet.
The Prince of Persia’s got different hair? Bellow at the internet.
Max Payne’s got different hair? Bellow at the internet.
InFamous’ Cole McGrath has different hair? Bellow…you get the idea.

Actually, what is everyone’s deal with hair? These follicle-focussed fucknuts need some fucking perspective. Or maybe a shag, who knows? Anyway, the ultimate example of fandom twattery is in the next bit, so let’s move on.

NARRATIVE
Be a dude or a douche - your call.

Narrative’s been there from the start, admittedly. At video gaming’s infancy all we required was a simple text-based title card letting you know who the baddies are and why you’re going to stop them being alive. Gradually, yet clumsily however, we’ve grown up. Sort of.

Contrasting moral decisions, alternative plot strands, and deeper levels of RPG-style immersion have enveloped modern game development. This is a generation that saw a release based around the “choose your own adventure” mould: hokey b-movie murder mystery Heavy Rain. Highly polarising, but audacious enough to make the story the thing, arguably at the expense of the interactivity. Games are often now as interested in how you beat them, not just the challenge itself. GTA, Bioshock, Deus Ex: Human Revolution, InFamous, LA Noire, Assassin’s Creed, Hitman, Dishonoured (can I stop now?) – all have encompassed narrative autonomy over the plot’s journey, or alternative pathways that puts the player’s choices firmly in control.
Bioshock's Little Sister. How could you harvest her, you heartless fucker?

Alright, high scores and headshots haven’t been replaced exactly, but story and character development have taken equal precedence. Why else would Ninja Theory enlist the services of novelist and screenwriter Alex Garland to scribe the Andy Serkis-starring action-adventure Enslaved: Odyssey to the West?

For the ultimate example of both the importance of plot and the self-importance of the community, see the embarrassing fallout and furore over Mass Effect 3’s ending. Harangued by a gaggle of crybaby gobshites with a misplaced sense of entitlement, Bioware were strong-armed into coming up with a less ambiguous finale to their frankly stunning triology. (God knows what these fans would have made of The Italian Job back in the day. Pricks.) Available as DLC, the more conclusive appendix was eventually received with all the warmth and gratitude one might use to greet an uninvited erection-sporting Nazi into their living room. Anyway, speaking of DLC…
YouTube vid' of a fan binning a copy of ME3, a game he claims "dickslaps" the fans.

DLC

Let’s not underestimate this - it’s a (literal) game changer, and not just restricted to cosmetic digital tat. You know, superfluous, downloadable guff like alt. Street Fighter costumes or a sponsored hat for your pretend golfer and that. We're talking proper bonus content such as staggered releases of FPS map packs, which kept players’ itchy triggers busy just as they were starting to wane on multiplayer.
Quick! Buy stuff!

Crucially, these methods of “topping up” a title carved out new revenue streams for publishers looking to stretch that investment beyond its original point of sale. Almost any AAA title worth its pre-release hype now offers additional levels and missions further to the original game (which may or may not have been cynically removed prior to release to yield those Benjamins at a later date. Then – guess what - a year later, they can release a “Special Edition” featuring all that extra splaff, catching the casual market, and reigniting interest in the title.

Now with DLC patches, Skyrim is actually playable. Imagine that!
DLC has also meant the piping of patches to consoles everywhere to fix that buggy load of old tat you’d just bought. "Release dates? Yeah, we'll hit 'em, no worries. Just patch that shit later, right?"

And, of course – duh – games themselves. As mentioned some years ago above, the indie scene thrived by offering thriftier thrill packages. Steam dominated the PC market with aplomb by regularly hawking unit-shifting crazy-ass priced bargains too tempting to miss. And the big three have slowly lumbered towards this model with good intentions, if preposterously unrealistic pricing structures (pay MORE for a product with no physical presence, no manufacturing or shipping costs, and no re-sell value? Yeah, ok!). And whilst we’re on retail…

THE SLOW DEATH OF RETAIL

The second hand games market was finally took to task by introducing exclusivity into retail purchase (such as EA’s VIP codes, which effectively lock the player of online elements without further wallet-dipping). Hardly an earth-shattering knock to the cash registers, but an indication that publishers were no longer willing to risk production costs on titles that most gamers would wait to buy second hand.
RIP Gamestation. And Michael Winner for that matter. Not that he has much to do with video games, if anything.

With a dearth of original IPs, smartphones, tablets, Facebook and all manner of ephemeral bullshit encroaching on our gaming time, sales fell like coconut tits from a sumo wrestler. Plus, don’t know if you've noticed but there’s this, like, global economic meltdown which has had an almost irrevocable adverse effect on the high street.

Gamestation threw in the towel, HMV blamed games squarely for its financial misfortunes (the fuck?), and Blockbusters are one audit away from buggering off into the ether forever. Games have moved into supermarkets, each top ten jostling for competition amongst, well, absolutely everything else you can buy at Tesco’s. Like 3D tellies. Ooh, and of 3D…

The Nintendo 3DS, probably.
3D GAMING

It’s here! Rejoice! Oh, fuck it, no one cares.

THE SHRINKING OF THE MAG MARKET

I do care about this. I love mags. ADORE them. If done right, they’re beautifully designed formats with contextual, thoughtful features, humour, brilliant writing, and an inclusive sense of community.

Console mags relegated to top shelf, tablet-specific titles promoted to eye level.
However, with the focus on digital and reluctance to pay for anything has seen periodicals plummet from buoyancy to bankruptcy (well, almost). Suffice to say, my favourite gaming mag’, PSM3, disappeared from the shelves in a final hurrah stoically befitting its admirable legacy.

Not before they were good/desperate/insane enough to run one of my frankly odd opinion pieces, the publication of which remains an immense source of pride to me. In fact, so much that I completely forgot to invoice for it, so don’t go blaming me for bringing them down. And whilst we’re on achievements…

ACHIEVEMENTS / TROPHIES
Yes, that is me.

Incentivising gamers’ innate OCD to max out purchases to 100% completion has been one of the industry’s smartest moves this generation. Speaking of smart…

USER CREATED CONTENT

Choose life. Choose a Sackboy. Choose posting a shitty level onto the internet to get judged by your equally witless peers.
All this is yours to create. Assuming
a) you can be arsed and
b) aren't shit at game design.


Crap, no wonder we felt like super-feted gods amongst gamers – developers threw us the creation tools to show them how it was done, and by Christ, did we ever? Erm, no. Ultra rare cases of astonishing ingenuity aside, user-created content is a sub-standard sack(boy) of shite. But, you know, thanks anyway! And as we've mentioned an iconic platformer…

MARIO

Still huge. Especially when he necks a mushroom (boom boom). To detractors, Ninty have consistently re-released the same piece of software for years, but with better graphics and tweaked menus. Jump a platform, scoff fungi, and save a dot-eyed damsel. Like, whatever man.
Mario: still da bomb. No, hang on, da plumber.

To everyone with eyes though, it’s a series that constantly evolves beyond its immediately recognised tropes; comfortably familiar yet consistently new. Basically, the inverse Sonic the Hedgehog, whose fanbase decries any attempt to update the poor, beleaguered spiky sod. Speaking of popularity contests…

FIFA OVERTOOK PES (CRITICALLY)

FIFA’s always put one or two past Pro Evo’s sales record, but PES has really struggled this generation. It’s been an often muddled and patchy affair, with early online impotence, and a steadfast refusal to welcome newcomers.

No comment.
Conversely, FIFA has finally matched its impressive licensing by producing a game that’s as deep or as daft as the player themselves. Somewhat ironically, FIFA’s the one that’s evolved, rather than its moniker-promising nemesis. It's now a seemingly annual custom for the PES fanboys to insist that “this is PES’ year!” to an increasingly disinterested audience.

And as we're on soccer, let's blow the full time whistle on this, yeah?

So, what have we learned? That publishers like being paid for putting out content, but that the production-to-profit ratios are worryingly unbalanced? Gamers can be self-defeating dickbags? We want fresh and exciting titles, but actually, we’ll just keep buying sequels? Motion control sucks? Only Nintendo should attempt handhelds? Apple and Valve will conquer all?

Yeah, all that, but with slightly better-rendered tits.

"Sexism in video games? I'm too busy jiggling my chest up and down to notice a thing like that."



Please could you summarise this generation in two words? Uncertain and transitional.













In one name? Gabe.



 In a fruit? Well, I guess apple.












In a note? Erm, C diminished 7?












In a sex position? Eh? This is ridiculous.

Why didn’t you mention MMOs such as World of Warcraft? Screw this, I’m out of here.






Tuesday, 13 November 2012

Nevermind, They're Just Bollocks

What phrase is even more hateful than “man-up”? Correct, it’s “grow a pair”. Seriously, “grow a pair”? Equating bravery and strength with the flimsiest, most vulnerable of all the organs? Glands so laughably delicate that so much as a faint tap with a drinking straw sends the owner into a spasmodic recoil of abject pain and the urge to vomit? Oh, fuck off, men.

Some testicles, yesterday.


If you want to suggest power and courage, why not, “flap up”? A vagina has the muscle power to project a nine pound human into a delivery room, yet still retain its taught elasticity to accommodate a pathetically grateful penis merely weeks later (providing the owner doesn’t want to instinctively lop the cock off’ve every man she meets following said agonising birth).
"Say, once he's popped out, how about a quickie?"

Balls are useless, and I come here not to bury them, but at least tuck away the hairy sods when I sit down. Previously, I’d only ever been dimly aware of their existence if I’d accidentally slid off the frame of my BMX. Now I’ve tumbled into my mid-thirties, I’ve never been more aware of their groin-bothering antics, constantly banging about my crotch like some twin pendulum carved from kebab meat.

I admit that their functionality is a simple, yet vital, part of human reproduction. But it’s hard to marvel at their sheer worthiness when the base design seems so fundamentally flawed. As sperm needs to be kept at a temperature lower than that of the body, their exterior positioning is crucial. Unfortunately, this means that an awful lot of intercourse is unwittingly soundtracked to the familiar symphony of nutsack smacking arse, which has been scientifically proven to be massively off-putting. Chiefly because it’s the exact same sound you’d hear if you tried playing ping-pong with a wet pickled onion.


In porn, women go mad for the tang of sweaty scrotum, which is just like in real life, yeah?


And thanks to their exposed geography, they act as a natural beacon for assault – man’s own Death Star weak spot, only a hundred times less impressive and a thousand times more painful. Great if you’re fending off an attacker, not so good if a toddler wearing a crown runs through your legs. I’ve also never understood porn’s mission to make them visually appealing; shave them, coat them in oil, or pop them in a pair of Ray-Bans if you must – they still look like Postman Pat’s knuckles clutching a roller-coaster safety bar as far as I’m concerned. Pity the performer asked to lick a pair lustily for the camera. Nutritionally-speaking, they’d be better off tonguing a scotch egg that had rolled under a sofa. Fewer hairs too.
"Has anyone seen a pair of plums?"

Hell, I’m not sure what role, if any, a eunuch performed in Ye Olde Days, but I imagine that once they’d got past the horrific act of ballbag butchery, they were probably better off than the rest of us nad-janglers. Of course, it’s easy for me to opine; I was voluntarily neutered over a year ago, following two children and a feeling that I’d done enough for the world’s population problems. Little tip for anyone considering it: you will have to pop your genitals through a giant paper letterbox, making you the world’s most obscene front door.
"Hi there, I'm here to shift a penis."

Crushingly, the kindly-faced medical assistant needed only a wet-ended cotton bud to gingerly brush aside my flaccid penis from the proceedings. She could have at least used a toy JCB to protect my fragile modesty. Even one of those miniature wooden shovels given away with cinema ice cream would have done. My knob shame was the least of my problems some ten minutes later or so, as the surgeon knitted my deferens together in equal parts skill and sadism. Another tip: it’s really not that bad. Just a few kicks to the knackers. Deal with it.

I tried not to look at my nads for the next few days – they resembled a pair of Ribena Berries who’d had the shit kicked out them by a posse of burly bananas. I’d not felt less like wanking since Su Pollard’s pop career.

A eunuch, off've some TV show that you definitely haven't downloaded illegally

And now, their functionality no more, they hang about like a remnant of a past most people would sooner forget, a bit like those Golly Dolls your Grandparents insist on clinging on to for old times sake; every bit as ugly and offensive, only much less likely to sit on an elderly racist’s mantelpiece.

 
Grow a pair? Oh, grow up, men.

Wednesday, 27 June 2012

Meetings...

Meetings: the time for a gathering of thought, a diplomatic exchange of ideas, and pragmatic decision-making.

Or, if you're me, a chance to doodle tits and cocks.

Upon discovery of my meeting notebook at work the other day, I found myself examining my own desperately juvenile subconscious, a slightly troubling experience if I’m honest. Peering into the sketches of a wandering mind is like having your most private and baffling dreams projected at a public screening. Sigmund Freud narrates his theories to the audience, outlining exactly why you’re a complete and total dick. In that respect, publishing these pictures may not seem the best course of action.


But hey, since when have I been the one for “the best course of action”? Plus, I’m a complete and total dick, yeah? The following is just a 1/3 sample of what I discovered. Enjoy!


Bat signal, "Hamer" logos, and a fat Chinese man. All pretty standard so far.




Helpfully labelled "tits" and "arse", a cock and a thumbs-up, which appears to be approving this madness.

So - Hitler, an offensively stereotypical "Chinese" peasant, and some tits. Erm, ok...


Freddy Kruger, Batman and Jason Voorhees. I am 33 years old.


Oh fucking hell - a giant guitar, the name of my band, and what I'm going to eat for lunch. Plus more Hamer logos...


I'm fired, aren't I?

Friday, 13 April 2012

Let Console Flamewars Rage!

Arguing that arguments are worth arguing about...

By their very nature, gamers are competitive. We may just lie back in our underwear with thumbs aloft, mouths open and eyes glazed, yet it’s sheer passion that keeps us playing. But often our biggest gaming battles take place away from our HUDs and health bars, and we wage an altogether different war on the pixelated turf of the internet.


FIIIIIGHT! Go on then, you plastic pricks.

Of course, we kid ourselves that we’re all mature these days, what with our games about child abduction, 15th century Renaissance Italy and, you know, firing fistfuls of bees, but ultimately, we’re all itching to indulge in a bit of digital dick swinging.  Childish? Yes. And there’s absolutely nothing wrong with that. On the contrary, it’s an intrinsic and crucial part of the culture – that burning desire to champion your console to the detriment of the other ‘side’.

We should embrace these absurd clashes and enjoy them for what they are; a tongue-in-cheek bit of leg-pulling between friends. Plus the discussion, the nitpicking, can actually drive development. Take the recent storm over Skyrim’s woeful disintegration on PlayStation. Early complaints – ignored by Bethesda – were suddenly taken very seriously when the 360 camp’s enormous bellow of schadenfreude alerted the developers to the PS3’s ‘epic fail’.
Skyrim's PS3 programming blunder left fans bewildered and furious. And beardy, probably.

Incessant in-fighting amongst the community is key to the industry’s survival. Nobody wants to back a loser, so each company is forced to compete for our affection, our aggression, and our downright intolerance. “Xbox is getting a web browser and the BBC iPlayer!” wrote a friend of mine on Facebook,  “Two less reasons to own a PS3!” To which someone else instinctively retorted, “When is it getting a blu-ray player and free online community then?”

Needless kneejerking to some, progressive pedantry to others.


Nathan Drake's impossible quest: to find a copy of Uncharted on 360

The point is nevertheless clear: keep fans on side, or die by reputation. There’s a reason Sony and Microsoft bid obscene amounts for console-specific DLC or single-platform releases – bragging rights. If we can boast about our rival’s lack of envy-inducing exclusives, such as LittleBigPlanet or Uncharted, it’s a genuine boost to the PlayStation brand. If better regard means more sales, then that means more money – which in turn means more and better games.



Microsoft's alien zapper Halo is a crucial part of Xbox's marketing strategy


Of course, to many such behaviour seems downright peculiar. A console is, after all, an electrical appliance. If our parents started bitter, poorly-spelt rants aimed at those who had purchased a rival to their preferred trouser press, we would – quite rightly – think them a red light short of a meltdown. But that’s to confuse a console with gaming: gaming is so much more than ironing leg wear – it’s something that defines us as much as our music, clothes or our favourite video on YouPorn.

"Maple? Are you mental?! Satin Chrome is where it's at, motherfucker."


The occasional overheat of internet flame wars shouldn't detract from the majority of players indulging in a spot of light-hearted banter. We should be able to express ourselves without fear of the zealous, keyboard-mashing idiots that would otherwise have the run of the playground.

Football’s trouble-makers carry knives and use violence. All ours carry are a cloak of anonymity, some disappointing hyperbole and an armful of exclamation marks. Yet we’re the ones who shy away from a bit of cheeky bickering? Soccer hooliganism doesn’t dictate the terms of their level of fandom – City fans still openly mock United and vice versa. If they’re able to chant at the opposition during matches, then surely we should be free to do the same?
"That's for thinking that Gran Turismo's better than Forza. And you're next, you Sega fuck."

To flirt with the rage is to show that we’re actually mature enough to disengage the caps lock and engage with the debate. Like football teams, we’re rivals, not enemies.

With the average age of a gamer pegged in the mid-to-late thirties, the pastime becomes ever more determined to take itself seriously. As it strives for legitimacy as a serious form, its supporters strive to be seen as grown up too – hence the disdain for the excesses of the flame wars. But conflict needn’t compromise that; conversely, it can serve to support and shape the future of gaming. Wars drive technology forward, and they always have.

So get online, get disputing and help shape the future. Just be aware that calling a rival electrical appliance ‘gay’ won’t help anything.


Mass Effect 3. Gay and good. I'm sure I had a point to make with this photo, but I've since forgotten it.

Sunday, 5 February 2012

Films I Done Seen

Three films seen recently for the first time, so thought I'd transcribe my worthless opinions to the desperately transient medium of the internet for all to ignore. Enjoy.

Pieces (1982)

Dir: Juan Piquer Simón

A gloriously silly slasher written by the quill of crud, Joe D’Amato. Played dead straight by the bewildered cast, its excruciating dialogue (including the infamous trio of "BASTARD!"s) and irrational plot pathways make for an immensely enjoyable watch.

Shot with vigour and admirable enthusiasm, it’s consistently entertaining and, provided you can put up with the casual misogyny and splatter, a strong contender for a film that's genuinely "so bad it’s good”. Christopher George’s cigar-chewing Detective is an oddly-reassuring presence amongst all the absurdity. Recommended to anyone with a sense of humour and a strong stomach.




Christopher George: chompy
Axe: choppy









Mad Max (1979)
Dir: George Miller

Max is surprisingly sane throughout. Swiz.

An utterly disposable but oddly compulsive movie that revels in its own simplistic adolescence. Miller’s visual flair for both location and astonishingly brutal high-speed action scenes are to be admired, far more so than the sparse script and cartoonish performances. Making the audience really work to care about the characters is a failure of the film rather than an artistic endeavour. The cynical introduction and subsequent smashing down of narrative ciphers to provide the protagonist’s motivation is pure comic book revenge fantasy. It would be more hateful if it weren’t so well executed (pun probably intended) although less appealing is the faint whiff of wish-fulfilment fascism the film emanates.

Mel Gibson’s blank-eyed husk of a performance staples some much-needed sanity to the madness of the first two thirds, comparing favourably to the zany dross offered by the rest of the cast. The soundtrack is sub-soap opera schmaltz, as ill-fitting as Max’s leather slacks. Bitching aside, you could paint your eyeballs with far worse colours than the palette on offer here, but be aware that its gloss shines dimly. A weak recommend.
 

Fatal Games (1984)

Dir: Michael Elliot

A remarkably juvenile stalk n’ slash made for less than the price of a gift in a Dollar Store and with none of the quality and craftsmanship such an item would entail. Based in some kind of Athlete's Academy, Fatal Games involves nubile Olympic hopefuls being speared to grisly demise. It's a plot that, rather fittingly for a “javelin slasher”, you don’t have to suspend your disbelief so much as hurl it into the clouds. With many scenes conducted entirely in one long shot, getting through this film is an arduous task akin to a marathon (except undertaking said event would at least carry the benefit of making you feel good about yourself afterwards).

Even at eighty eight minutes long, it’s badly-paced and loosely edited; the low budget equalled only by the aspirations of its production team. Resultantly, this is a tedious load of old tut. The cheese-coated power rock theme song espousing the virtues of athletic achievement is the best thing in it, and even that’s complete shit.

There's a rubbish pun to be made here about a spear-based horror film being pointless but hell, Fatal Games doesn't even deserve that.